Move Animation To Frame

\i g M byte::anim_loc word::frame_idx bool::backwards

Parameter Type Range Description
anim_loc byte 0 ... 7 index of the animation control
frame word 0 ... number of frames - 1 frame of the animation
backwards bool 0 ... 1 determines wether the animation runs forwards (0) or backwards (1)

Start the animated graphic loaded to the animation control referred by anim_loc and stop again when the specified frame is reached. This can be done in both directions, dependet on the value of backwards.

Note

Response: [ACK]

Example

\igM\3\D5\1

Starts the animation loaded into animation control #3 in backwards direction and stops at frame #5.

Not supported by: DPC3020, DPC2060, DPC10xx

See also:

LCD Graphics Commands
Load Animated Graphics
Start or Restart Animation
Get Graphic Info